ANTON! Y-YOU GOTTA HELP ME!

Fantastic. That constantly perspiring Brulo just lost his most prized possession, his Golden Poker Chip, to none other than Satan himself! Since he's constantly busy with other things, he calls upon Anton to go to hell and get that chip back.

And Anton, because Brulo promised him an immeasurable supply of booze he's a kind person, takes the challenge!

Features!

  • Help Anton pass through 3+ levels of brick-breaking action!
  • Use your trusty ball and never before seen disk to get out of each level in one piece!
  • Call for your balls to make sure they always come right back to you!
  • 3 Power-ups! Upgrade your balls!!
  • A hidden treasure in each level?! Huh. They seem important... I wonder what they could be used for...

Controls!

Move Arrow Keys
Aim BallArrow Keys: Up and Down
Jump Z
Throw Disk X
Call Ball ("HEY!") C
Pause Escape

There is controller support! Albeit no way to change binds...

Pro-tips!

  • You'll never die from balls going off-screen! Anton's balls now have edge-detecting software!
  • Already beat a level, but you're going back for a treasure? Once you touch the treasure, it's saved. Don't waste ya time re-beating the level!
  • Hitting a ball with the disk will always send it upwards! It'll never spike it!

About!

This game was made in 2 months for ANTONJAM 3!

This game was super fun to make!! I hope you have as much fun playin' it as I had makin' it!!


Listen to the Soundtrack! (SPOILERS! [IF YOU CARE!!])


ALSO... IF YA SEE ANY BUGS... LEMME KNOW AND I'LL SQUASH 'EM!

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorPretzol
GenreAction, Platformer
Tags2D, Breakout, Godot, Pixel Art, Singleplayer

Download

Download
ANTONDISK_1.0.1.zip 78 MB

Development log

Comments

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(+1)

Fun game! If I could make a suggestion, maybe bottomless pits could throw you upwards and take 1 hp, rather than killing you? It can make phase 3 of the final level pretty difficult.

(+1)

Thanks!! I couldn't do it for every level, but I incorporated your suggestion into phase 3 of the final level in version 1.0.1!

Now there's flames on the top and bottom of the screen, and you'll get flung back up if you fall down instead of immediately dying. Thanks again for the suggestion!